![]() It’s this essential trait in materials that make them look interesting and real. ![]() Each surface contains a 3D structure through which, slick or rough, we perceive texture by how light bounces off its bumps and scratches. Displacement maps, Bump maps, and Normal Mapping ![]() It’s not only color or reflection the 3D surface of the material also needs to be reproduced for a realistic look.įirst, let’s have a look at how displacement works as opposed to bump and normal mapping.
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